Website powered by
Sandra Carvajal
Sandra Carvajal
3D Animator / Lookdev&Lighting Artist
Sta. Cruz de Tenerife, Spain

Summary

I am a graduate in Animation, and I am currently studying a Master's degree in 3D animation.
My professional experience as a heritage conservator has allowed me to develop valuable skills and abilities that I can bring to this sector, such as:

- A solid understanding of art fundamentals: color theory, lighting, composition, and perspective.
- A keen eye for detail.
- A deep understanding of how different materials and surfaces reflect, absorb, and interact with light.

I am a curious, dynamic, and detail-oriented person. I enjoy working in interdisciplinary teams, where I can contribute and receive different perspectives to continue growing professionally. I am always looking for opportunities to learn and improve my skills.

In my free time, I enjoy watching animated films, playing board games, reading graphic novels, or visiting the latest exhibitions, especially contemporary art.

Skills

3D Animation3D ModelingLightingTexturing

Software proficiency

Blender
Blender
Maya
Maya
Arnold
Arnold
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Krita
Krita
DaVinci Resolve
DaVinci Resolve
Nuke
Nuke
Premiere
Premiere
MotionBuilder
MotionBuilder

Experience

  • Intern Lighting and pre-composing artist at 3Doubles Producciones
    Santa Cruz de Tenerife, ES
    June 2025 - September 2025

    Work developed on various fim projects (unannounced feature films):

    lighting and pre-compositing digital using tools such as Maya, Arnold and Nuke, and apply professional techniques to real-world projects within a professional workflow on Lighting Department.

    Technical skills:

    - MAYA

    - Nuke

    - shotgrid

    Transversal and soft skills:

    - color and lighting theory

    - lighting principles

    - color grading

    - attention to details

    - knowledge of industry standard workflows and processes

    - efficient time management

    - organizational skills

  • Intern Lookdev Artist at 3Doubles Producciones
    Santa Cruz de Tenerife
    March 2024 - June 2024

    Work developed on various projects (unannounced feature films)

    - creation of UV mapping with Maya to achieve a correct implementation of textures and greater texture set efficiency

    - creating textures with Substance Painter

    - implementation of textures and shaders with MAYA

    - Knowledge of industry standard workflows and processes